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Project Dragon - Canon

Project Dragon (Unreleased) - Canon
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I made the canon, the workbench and the stool (which was my very first prop on the project) as well as the terrain and wall wood textures that I'll show on a separate post. The rest of the props like crate, barrel, canon balls and treasure map are made by our internal and external artists and were added for flavor.

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Project Dragon was a multiplayer sandbox action-adventure game that blended elements of Minecraft and Breath of the Wild. The world was procedurally generated and built from voxels of various shapes, including diagonals and curves, offering extensive creative possibilities. Players could craft a diverse range of workbenches and props for activities such as blacksmithing, farming, and decorating their homes.
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As the Lead/Principal Artist, I ensured a cohesive art style, created props, mentored artists, and developed an extensive "art bible" detailing our 3D production. I provided daily feedback and paint-overs/sculpt-overs for both in-house and outsourced talent. Our unique texturing process involved greyscale textures and masks, with color and grunge handled directly in-engine. This allowed easy color swaps and adjustments, ensuring all props used the same performant material.
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Though Project Dragon was unfortunately canceled, I am incredibly proud of the work we accomplished and feel fortunate that we have the opportunity to showcase it to the world.
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Environment/3D Art Team:
https://www.artstation.com/alloart3d
https://www.artstation.com/andyh
https://www.artstation.com/mynamesbryan
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Concept art team:
https://www.artstation.com/happyrock
https://www.artstation.com/leehez
https://www.artstation.com/catell-ruz
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https://www.artstation.com/airbornstudios
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Art Direction: Josh Nadelberg

The detonating rope was a late addition after making the cannon a functional blueprint, which is why it still looks blockout-y