Project Dragon (Unreleased) - Crystals
----
Some crystal assets I made, unfortunately we didn’t get to add refraction or transparency, but I still think they turned out pretty cool.
-
As the Lead/Principal Artist, I ensured a cohesive art style, created props, mentored artists, and developed an extensive "art bible" detailing our 3D production. I provided daily feedback and paint-overs/sculpt-overs for both in-house and outsourced talent. Our unique texturing process involved greyscale textures and masks, with color and grunge handled directly in-engine. This allowed easy color swaps and adjustments, ensuring all props used the same performant material.
-
Though Project Dragon was unfortunately canceled, I am incredibly proud of the work we accomplished and feel fortunate that we have the opportunity to showcase it to the world.
-
Environment/3D Art Team:
https://www.artstation.com/alloart3d
https://www.artstation.com/andyh
https://www.artstation.com/mynamesbryan
-
Concept art team:
https://www.artstation.com/happyrock
https://www.artstation.com/leehez
https://www.artstation.com/catell-ruz
--
https://www.artstation.com/airbornstudios
--
Art Direction: Josh Nadelberg